Nexus Energy City Whitepaper

Nexus Energy City - a finite 50,000-plot infrastructure funding grid. Own virtual real estate that finances real AI compute, earn epoch rewards, and participate in the 2.5D city visualization.

Last updated: January 15, 2026

A finite, grid-based real-estate game whose economics directly finance and reflect real-world AI infrastructure.

Executive Summary

Nexus Energy City is a finite 50,000-plot grid. Players acquire rectangular parcels (real estate) that represent energy/compute infrastructure capacity.

The system has three tightly coupled layers:

  1. Economic Truth Layer — Parcel ownership, tiering, and epoch reward distribution (70% grid owners, 30% node operators)
  2. Infrastructure Funding Layer — Monthly maintenance fees (“property tax”) that fund real node operations
  3. City Layer — 2.5D visualization where building heights represent compute capacity

How It Works

Grid Owners (Players)

  • Buy and hold parcels on the finite grid
  • Earn Grid Yield (share of the reward pool)
  • Pay monthly maintenance to keep parcels in good standing

Node Operators

  • Run verified GPU nodes that execute real AI workloads
  • Earn performance rewards (CCU-based) and baseline ops pay

The Network

  • Generates real revenue from AI usage
  • Funds reward pots and operations according to deterministic rules

Infrastructure Tiers

Tier classification is deterministic and based solely on plot count:

TierPlot CountMultiplierRole
Generator1–991.00×Local generation
Substation100–5001.50×Aggregation/routing
Grid Hub501+2.25×Regional control

Effective Output Example

  • Generator: 8×10 parcel → 80 plots → effective_output = 80 × 1.00 = 80
  • Substation: 10×12 parcel → 120 plots → effective_output = 120 × 1.50 = 180
  • Grid Hub: 25×25 parcel → 625 plots → effective_output = 625 × 2.25 = 1,406

Pricing Model

Primary Mint

  • Fixed price: $1.00 per plot
  • Example: 10×12 parcel = 120 plots = $120.00

Secondary Market

  • Free market — sellers set any price they choose
  • No artificial price floor or ceiling
  • Natural scarcity from the finite 50,000-plot grid
  • Market determines fair value through real transactions

Reward Architecture

Each epoch, real AI usage revenue flows into a pot split 70/30:

PoolShareRecipients
Grid Pool70%Grid owners (pro-rata by effective output)
Node Pool30%Node operators (pro-rata by compute contribution)

Example Payout

Assume P_epoch = $100,000:

  • Grid Pool: $70,000
  • Node Pool: $30,000

Grid side (two players):

  • Player A: effective_output = 1,800 → payout = $14,000
  • Player B: effective_output = 7,200 → payout = $56,000

Node side (two nodes):

  • Node 1: CCU = 120 → payout = $18,000
  • Node 2: CCU = 80 → payout = $12,000

Monthly Maintenance Fee

Grid owners pay a monthly per-plot maintenance fee (“property tax”) that:

  • Funds baseline node operations (real costs)
  • Prevents land hoarding and dead capital
  • Creates sell pressure and healthy secondary markets
  • Ties property rights to ongoing infrastructure responsibility

Example

For a 10×12 Substation parcel (120 plots) with base rate $0.02/plot:

tax = 120 × $0.02 × (1 + 0.10) = $2.64/month

Maintenance Routing

DestinationSharePurpose
Node Operations Pool60%Baseline node availability pay
Treasury/Reserve25%Volatility buffer, outages, growth
Reward Pot Top-Up15%Long-term engagement rewards

Delinquency Enforcement

Enforcement is progressive and predictable — never instant seizure:

StateTimelineConsequence
OverdueDays 1–7Warning badge; no economic impact
ThrottledDays 8–14Excluded from focus rotation; visual degradation
Yield WithheldDays 15–30Epoch payouts redirect to settle debt
Foreclosure EligibleDay 31+Parcel enters auction to recover debt
ReclaimedAfter auctionOwner loses property; parcel returns to inventory

Key principle: Owning property comes with ongoing obligations. Failure to meet those obligations results in loss of the property through a transparent, deterministic process.


City Visualization

2.5D Rendering

  • WebGL instancing (three.js)
  • Orthographic camera with tilt
  • Buildings represent parcels; heights reflect effective output
  • Fast initial load (meaningful render < 1s)

LOD Tiers

  • LOD0 (far): Footprints + heights only
  • LOD1 (mid): Tier color, delinquency tint
  • LOD2 (near): Labels, thumbnails (after region hydration)

Focus Rotation

Each session selects a “focus parcel” for initial camera center:

  • Weighted by capacity with diminishing returns
  • Fairness controls prevent permanent dominance
  • Cold-start boost for new parcels (7-day window)

Operator AI

The Operator AI is permitted to:

  • Schedule workloads to nodes
  • Perform health checks and reliability scoring
  • Propose budget inputs within fixed bounds

The Operator AI is not permitted to:

  • Seize property outside the delinquency state machine
  • Move funds outside defined pool-routing rules
  • Change reward formulas retroactively
  • Change maintenance rates mid-cycle

All decisions must be auditable via published inputs and logs.


Parameter Defaults

Grid & Market

ParameterValue
Total plots50,000
Primary price$1.00/plot
Secondary floorNone (free market)

Epoch Pools

ParameterValue
Grid Pool share70%
Node Pool share30%

Maintenance Tiers

TierTax Bonus
Generator+0%
Substation+10%
Grid Hub+25%

Exposure Rotation

ParameterValue
Exploration rate15%
Max focus probability5%
Cooldown120 seconds
Cold-start boost1.25× for 7 days

End-to-End Example

Scenario: Player mints a 10×12 parcel on Day 2 of the month.

  1. Mint cost: $120.00 (120 plots × $1.00)
  2. Tier: Substation (100–500 plots)
  3. Effective output: 120 × 1.50 = 180
  4. Monthly maintenance: $2.64 (120 × $0.02 × 1.10)
  5. If unpaid: Progresses through delinquency timeline
  6. Epoch payout: Calculated at snapshot cutoff using effective output

This creates a sustainable loop: ecosystem growth funds compute capacity, and compute capacity enables ecosystem growth.